With over ten million plays on Sonny since its release in 2007, and a whopping twenty four million plays on its sequel Sonny 2 since 2009, its clear that the series is packing some serious fan firepower. Something unexpected, something they didn’t know to ask for. For nearly a decade, Krin Juangbhanich’s Sonny has been one of Armor Games’ most instantly recogniseable zombie icons as the titular hero in Sonny and Sonny 2, a popular pair of turn-based Flash RPGs. Sonny is finally back in a brand-new game with all original story and content, as the strategic indie RPG releases today on iOS. What sorts of things can fans look forward to in Sonny, and are there any big changes? Do you have anything specific planned, or is there anything you might want to work on next? But a few new elements will begin to unlock a couple of zones in, which will change the nature of the combat (and boss fights especially) quite significantly. Seeing people talk about ColdHydro builds, or share a strategy to beat the Baron, is really fun for me! All rights reserved. We would like to show you a description here but the site won’t allow us. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. But as time went on, more and more people started to get involved. So, any estimates for Android's release and then more patches? At this stage I’m writing down all the things I enjoy from games I play, and all the things I’ve read about. Now that Sonny is finally being finished off, what’s next for you? I apologize for the delay in response. Thank you for an answer. I had to show information a lot more efficiently. But in order to maintain a good depth of gameplay, I had to make the combat mechanics a lot more intuitive and creative to compensate. Barring his Facebook, which I'm not totally sure is him, there's been nothing everywhere else. Essentially, I think the pressure of working on sequels comes from the hunt for this ‘thing.’. There is nothing that has been said via Twitter since Mid-January, Krinstudios has flat out vanished with no clearly stated reason that I could find, and there has also been no further response about another potential Patch, if there is even going to be one. Sonny 3 is probably one of the most requested and anticipated games in Armor Games history, even after seven years since Sonny 2. And there likely won't be any others short of Hell freezing over or Krin being desperate for cash and coming back to fix this game up and take the gamble he previously had no stock in. His latest activity on … Publisher: Armor Games Studios. You need a blank slate! Now, I even have the players’ feedback and criticisms of the original games to help guide my work. We're getting some weird issues with particular devices we're looking into testing, and we don't want to say a date and have something weird passing. Simplified other features, and added some new mechanics completely. But I think there’s more to it than that. This had cascading impact on EVERYTHING in the game! Krin Juangbhanich. He’s dead. It’s all about picking the right items, the right skills, the right teammates, and then making the right decisions in a fight to progress. Sonny is now available on iTunes for $2.99and on Steam (PC) for $6.07. I don’t want to reveal too much about the gameplay and mechanics at this point. I feel in some ways I can never live up to everyone’s expectations. All trademarks are property of their respective owners in the US and other countries. I’m a huge fan of simulation and strategy games which I haven’t done in a while, so that might be the next thing. As far as I know, he's just busy with his day job and life, and isn't one for social media in general. Krin Juangbhanich, Director: Tainted Kingdom. Beat the literal heat with three films that capture the spirit of summer love. I think people also want something else. All I can say is that at the start, the game will feel very similar. It’s not about exploring, or grinding up your level repetitively. There is nothing that has been said via Twitter since Mid-January, Krinstudios has flat out vanished with no clearly stated reason that I could find, and there has also been no further response about another potential Patch, if there is even going to be one. What is your process like when you start to work on a new game? When Sonny returns from the dead without his memories, he finds himself caught between the conflict of a seemingly endless horde of mutated monstrosities and a mysterious paramilitary force. He’s green. New comments cannot be posted and votes cannot be cast, More posts from the NoStupidQuestions community, Press J to jump to the feed. I’ve tried to keep it feeling similar to the original games, but I actually redesigned everything from scratch. I had to be more economical with both space and time. Got rid of archaic elements that didn’t give me much value. Also, I feel really excited about VR technology and would love to develop something for that platform as well. Working on a game more or less by yourself for most of your early development must have been a challenge. hey dora I was wondering about sonny 3 and if it will come out on PC just looking for a 2019 update. Krin: I’m really happy and feel lucky to be ‘responsible’ for something that a lot of people can enjoy. The Sonny series is arguably one of the most popular titles on Armor Games. We're all puttering around behind the scenes. Sorry for the delay. Watch the Armor Games official Twitter and Facebook accounts for updates, and let us know what other platforms you think Sonny should potentially come to. I try to identify what it is I’m trying to do with the game. I didn’t like it at first, that I had to put my trust in other people to execute my ideas. That was my primary focus for this game too. For over a decade, the Sonny RPG series has been wildly popular at Armor Games. © Valve Corporation. Were there any significant challenges or benefits in developing the game for touch screens instead of browsers? But now I realize, these people are far more capable and talented than I am, and I feel extremely lucky to have the chance to be working with and learning from them. Hi there! His latest activity on his Twitter was in late 2017 and has been quiet since. Keep your eyes open for Sonny when it smashes onto iPhones and iPads later this year. Krin: I don’t have anything specific planned, but that’s not to say I’m short on ideas! That being said, I'd love to hear his take on the Sonny 3 project. The screen is so small, and I can no longer rely on a hover mouse to reveal information. They basically already told me what to do. At the same time, it is also a bit scary and nerve-racking too, especially when I’m working on a sequel. https://steamcommunity.com/app/586750/discussions/0/1456202492175635773/. I was hoping this discussion wouldn't be unanswered. He’s green. It was a sort of remake, remaster, reimagining of a series of Flash games by Krin Juangbhanich that had attained cult status over the years. For example, I could no longer use paragraphs of text to explain a complicated skill, so I had to design a skill anyone could understand in 23 lines. Krin: When I first started making games, I did work by myself for most of the development. The game does not directly continue on after Sonny 2, but rather reimagines the entire series with a new storyline and complete ending. Sonnyis the name given to the third entry in the series, created by Krin Juangbhanich and published by Armor Games Studios. What happened to Krin Juangbhanich Krin, creator of hit flash games of the late 2000s such as the Sonny series and Flight just to name a few. As for the process of starting work on a game, the first step is to get an empty notebook. He’s got abs you could wash your tattered post-apocalyptic gear on. Hi! Krin: For me, the Sonny games have always been about the combat system. For nearly a decade, Krin Juangbhanich’s Sonny has been one of Armor Games’ most instantly recogniseable zombie icons as the titular hero in Sonny and Sonny 2, a popular pair of turn-based Flash RPGs. We talk to the developer to learn more about it, and what’s next. You’ll never match the original! Overall, I think this is the most exciting part of development! Cult-hit RPG Sonny is challenging turnbased combat that requires strategic skill mastery to survive a dangerous world. He’s got abs you could wash your tattered post-apocalyptic gear on. We catch up with Thomas Brush, creator of award-winning indie games Coma and Skinny and the upcoming Pinstripe, to talk about his work. It should be easy to impress everyone then, right? There is no update. We'll announce it on Twitter when it's ready. Unfortunately, we don't have any dates for Android beyond "hopefully soon". Krin had been working hard on the game for years, and as publisher, we were not only proud, but excited to share it with the fans who had been waiting forever for it. It gives me a lot of energy and motivation. I never try to design too closely to an already existing game. Krin: Yes! Hey Krin, you dead or just silent? Español - Latinoamérica (Spanish - Latin America). Other platforms are currently being discussed. Press question mark to learn the rest of the keyboard shortcuts. Krin, creator of hit flash games of the late 2000s such as the Sonny series and Flight just to name a few. With Sonny due out later this year with an initial launch on iPhone and iPad, we snuck into Krin’s secret lair to talk to him about what it’s been like working on the series, and what’s in store for fans next. Nick Yonge’s popular, weirdly sweet Flash game series is all about love… even if the romance is literally dead. What’s it like to be responsible for that? Once I have some notes, I gradually begin to make playable prototypes to see how it all feels. After nearly a decade as an indie gaming journalist, Dora brings her passion for games and the people who make them to Armor Games Studios as one of our producers.

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